But The Walking Dead gets away from Telltale's "scavenge from the dustbins" business model by adapting the current comic and TV series of the same name. They're simultaneously trying to keep alive the point-and-click adventure game, the concept of episodic gameplay, every conceivable franchise that the original developer doesn't care about and which could always bleed out a few more pennies, and presumably also themselves if there's time left in the day. Telltale Games is a fucking one-company conservation effort. I bring this up 'cause the second Walking Dead episode came out recently from Telltale Games, who you may remember from episodic adventure game series insert one of about fifteen different names here. Why? Because adventure game developers can't cum unless they're picturing the frustated tears of people who used to trust them. Repeat this process until you've discovered the most circuitous possible solution, maybe hiding a spider under the sunshades in Old Man Witherstein's car so that he crashes into the treetrunk, dislodging the cat and allowing you to catch it in a bucket of rose petals you found on the moon. Then, seal your head inside a half-full vat of boiling chlorine for about twenty minutes, then write down another way to solve the problem that at that moment, makes perfect sense to your probably-fatally-poisoned mind. Then think of how a normal, sensible person would solve the issue with the objects that would be close to hand. First, think of a problem that the player has to get around like, say, helping a cat get down from a tree. And if you're thinking of having a go at making your own, here's my hot tip. You know, before I made a living doing this job (with "job" in quotation marks the size and shape of a giant pair of drooping labial flaps), I designed a few point-and-click adventure games.
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